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ZBrush® 3 gives you access to unparalleled power and control previously unknown in digital art creation software. Controls enable sculptors to create with a stylus and a tablet as intuitively as if they were using their hands on a block of clay. ZBrush® 3 further extends the creation experience, harnessing technology and providing artists with a multitude of creation-enhancing tools.
Currently WIN only, MAC coming soon.
Sculpt using materials that so closely resemble earth you'll wonder why your hands aren't dirty. Pose your sculpture as if you were moving its limbs with your hands rather than a stylus and a tablet. ZBrush® 3 has technology that allows you to ignore technology altogether, transferring its power directly to your hands, hands that can be used to create, sculpt, imagine and cast your creations as heroes in your own journey.
Rapid Start Dive right into creating with an interface designed to give you the basics, make you comfortable, and get you ready for the next step.
Mesh extraction Add to existing geometry, quickly make a jacket, hat, gloves, etc. for your hero character's journey.
Transpose Quickly and easily position, pose or deform your model. Turn your default static model into something dynamic and beautiful.
Real-Time Shadows As you sculpt, real-time shadows provide you with visual feedback, without the need for rendering.
SubtoolsSplit your model into several components, work on each component as if it's a separate mesh, only bringing them together at the end of your design process.
Layers Work with your model at numerous and varied stages of its evolution. Give your character features in one layer, or turn them off to refine your character's underlying features.
Tweak, magnify, pinch, flatten, and morph A quiver of brushes lets you abuse and refine your model to your imagination's satisfaction. Furthermore, ZBrush® 3 lets you customize your brushes to create even more variations on a theme.
ZBrush® 3 gives you access to unparalleled power and control previously unknown in digital art creation software. Controls enable sculptors to create with a stylus and a tablet as intuitively as if they were using their hands on a block of clay. ZBrush® 3 further extends the creation experience, harnessing technology and providing artists with a multitude of creation-enhancing tools.
Features:
Transpose Posing your model is as simple as moving an action line. Create a mask to isolate an area, click and drag. It’s no more complicated than posing a clay model with your fingers
MATCAP Matcap lets you apply real world texturing and lighting to your model. Sample a few points from your chosen photograph or texture; apply to your model, and seconds later you’ve got a model complete with texture and lighting.
Perspective camera The perspective camera gives you the ability to apply perspective to your model, giving you the ability to adjust your focal length at will.
Speed Multithreaded support for up to 256 processors let ZBrush compute at the speed of your imagination.
Higher Poly Count Up to a billion polygons allow you to create objects with almost infinite detail.
HD Geometry HD Geometry allows you to divide your model to 1 billion polygons, and your system will only process the polygons visible onscreen.
Topology ZSpheres makes simple and fast work of creating a new topology. And the projection feature lets you shrink-wrap your topology to an existing model.
Scripted Interface ZBrush 3 has integrated scripting that allows you create an interface that suits your workflow and your needs. Move existing interface items as you like, or add entirely new buttons and palettes to your interface.
User Defined Alpha and Texture Start up Customize your environment with the alphas, textures, materials and plug-ins you use most.
New Movie Palette Create, view or export ZBrush® 3 tutorials, movies, turntables, models, and even time-lapse videos of your sculpting process.
64 bit support ZBrush® 3 takes full advantage of your 64-bit system.
SCULPT
ZBrush® 3 brings you the next step in sculpting, letting you create with shadows, alphas, providing you with a huge palette of brushes, and the ability to create even more. This powerful, scriptable tool lets you control your sculpt as never before, Using a number of mimic materials, you can simulate gravity, create numerous variations atop your original, or even using your original geometry to give your model a whole new wardrobe. And if you’re new to ZBrush® 3, Rapid Start lets you dive into creating with the smallest possible learning curve.
Full 3D Sculpting With Alphas A powerful new feature; sculpt with any ZBrush® 3 alpha or your own. Add a whole new level of detail to your brushes. You may even choose to have ZBrush® 3 start up with your own custom alpha.
RealTime Shadows Real-time shadows provide a level of visual feedback as you sculpt, giving you the ability to control the lighting conditions, seeing the lighting you prefer, and controlling the lighting conditions ultimately used in your model.
Matcap Materials Sculpt using a number of mimic materials, including two flavors of red wax, pearl cavity and white cavity.
New Brushes A quiver of new brushes lets you create as never before. And if the ones we include aren’t enough, ZBrush® 3 lets you create even more.
Lazy Mouse Lazy Mouse provides you with a way to control your curves and steady your hand, creating precise and controlled brush strokes.
Gravity Simulate wrinkles, age, wind, magnetism or other gravitational pulls.
Subtools Subtools let the artist treat a single mesh as numerous independent objects, giving you the ability to create much larger structures than your system would otherwise permit.
3D Layers Release yourself from a linear workflow, and work on as many versions, details and elements as you wish, in whatever order suits your process and your creation.
Mesh Extraction Use existing geometry to adorn your model with a jacket, helmet, gloves, vest or whatever garments it may need.
Local Subdivision Add detail to only the areas were you need it most, add local subdividion around an eye to create crow feet wrinkles, or a forehead to make creases, all while the remaining geometry stays lighter.
Rapid Start Sculpt immediately with Rapid Start, a gateway to the power of ZBrush® 3 without the need to invest in time learning features unnecessary to an artist wishing to dive into sculpting.
Lasso Tool Create freeform selections with the Lasso tool.
PAINT
ZBrush® 3 releases you from the restrictions of traditional software, giving you the freedom to create the same way you have since you picked up your first crayon. Paint directly on your model, on your canvas, or directly on a texture map you wrap to your model; switch seamlessly between ZBrush® 3 and your favorite image editing software. The options are as infinite as your imagination.
Zapplink Integrate your image editing software into your ZBrush workflow. Use Photoshop's layer mask, to mask parts of your ZBrush canvas, save and load views, create layers, generate a character sheet with all views of your model, and that's just the beginning.
V2 Poly Painting Paint directly onto your model. If you like, you can transfer all your detail to a texture map when you've finished painting.
Cavity Masking Achieve real-world effects of timeworn cracks and weatherworn crevices. Cavity masking allows you to automatically mask fine recesses so your work only affects the highest or lowest point of your model's surface.
Minimum System Requirements:
Windows
Windows 2000 (Recommended: Windows XP)
Fast P4 CPU or newer (or equivalent such as AMD) with optional multithreading or hyperthreading capabilities.
512MB of RAM (Recommended: 1024MB. 2048MB for working with multi-million-poly meshes)
1024x768 monitor resolution (Recommended: 1280x1024 monitor resolution (32 bits))
Currently WIN only, MAC coming soon.
Sculpt using materials that so closely resemble earth you'll wonder why your hands aren't dirty. Pose your sculpture as if you were moving its limbs with your hands rather than a stylus and a tablet. ZBrush® 3 has technology that allows you to ignore technology altogether, transferring its power directly to your hands, hands that can be used to create, sculpt, imagine and cast your creations as heroes in your own journey.
Rapid Start Dive right into creating with an interface designed to give you the basics, make you comfortable, and get you ready for the next step.
Mesh extraction Add to existing geometry, quickly make a jacket, hat, gloves, etc. for your hero character's journey.
Transpose Quickly and easily position, pose or deform your model. Turn your default static model into something dynamic and beautiful.
Real-Time Shadows As you sculpt, real-time shadows provide you with visual feedback, without the need for rendering.
SubtoolsSplit your model into several components, work on each component as if it's a separate mesh, only bringing them together at the end of your design process.
Layers Work with your model at numerous and varied stages of its evolution. Give your character features in one layer, or turn them off to refine your character's underlying features.
Tweak, magnify, pinch, flatten, and morph A quiver of brushes lets you abuse and refine your model to your imagination's satisfaction. Furthermore, ZBrush® 3 lets you customize your brushes to create even more variations on a theme.
ZBrush® 3 gives you access to unparalleled power and control previously unknown in digital art creation software. Controls enable sculptors to create with a stylus and a tablet as intuitively as if they were using their hands on a block of clay. ZBrush® 3 further extends the creation experience, harnessing technology and providing artists with a multitude of creation-enhancing tools.
Features:
Transpose Posing your model is as simple as moving an action line. Create a mask to isolate an area, click and drag. It’s no more complicated than posing a clay model with your fingers
MATCAP Matcap lets you apply real world texturing and lighting to your model. Sample a few points from your chosen photograph or texture; apply to your model, and seconds later you’ve got a model complete with texture and lighting.
Perspective camera The perspective camera gives you the ability to apply perspective to your model, giving you the ability to adjust your focal length at will.
Speed Multithreaded support for up to 256 processors let ZBrush compute at the speed of your imagination.
Higher Poly Count Up to a billion polygons allow you to create objects with almost infinite detail.
HD Geometry HD Geometry allows you to divide your model to 1 billion polygons, and your system will only process the polygons visible onscreen.
Topology ZSpheres makes simple and fast work of creating a new topology. And the projection feature lets you shrink-wrap your topology to an existing model.
Scripted Interface ZBrush 3 has integrated scripting that allows you create an interface that suits your workflow and your needs. Move existing interface items as you like, or add entirely new buttons and palettes to your interface.
User Defined Alpha and Texture Start up Customize your environment with the alphas, textures, materials and plug-ins you use most.
New Movie Palette Create, view or export ZBrush® 3 tutorials, movies, turntables, models, and even time-lapse videos of your sculpting process.
64 bit support ZBrush® 3 takes full advantage of your 64-bit system.
SCULPT
ZBrush® 3 brings you the next step in sculpting, letting you create with shadows, alphas, providing you with a huge palette of brushes, and the ability to create even more. This powerful, scriptable tool lets you control your sculpt as never before, Using a number of mimic materials, you can simulate gravity, create numerous variations atop your original, or even using your original geometry to give your model a whole new wardrobe. And if you’re new to ZBrush® 3, Rapid Start lets you dive into creating with the smallest possible learning curve.
Full 3D Sculpting With Alphas A powerful new feature; sculpt with any ZBrush® 3 alpha or your own. Add a whole new level of detail to your brushes. You may even choose to have ZBrush® 3 start up with your own custom alpha.
RealTime Shadows Real-time shadows provide a level of visual feedback as you sculpt, giving you the ability to control the lighting conditions, seeing the lighting you prefer, and controlling the lighting conditions ultimately used in your model.
Matcap Materials Sculpt using a number of mimic materials, including two flavors of red wax, pearl cavity and white cavity.
New Brushes A quiver of new brushes lets you create as never before. And if the ones we include aren’t enough, ZBrush® 3 lets you create even more.
Lazy Mouse Lazy Mouse provides you with a way to control your curves and steady your hand, creating precise and controlled brush strokes.
Gravity Simulate wrinkles, age, wind, magnetism or other gravitational pulls.
Subtools Subtools let the artist treat a single mesh as numerous independent objects, giving you the ability to create much larger structures than your system would otherwise permit.
3D Layers Release yourself from a linear workflow, and work on as many versions, details and elements as you wish, in whatever order suits your process and your creation.
Mesh Extraction Use existing geometry to adorn your model with a jacket, helmet, gloves, vest or whatever garments it may need.
Local Subdivision Add detail to only the areas were you need it most, add local subdividion around an eye to create crow feet wrinkles, or a forehead to make creases, all while the remaining geometry stays lighter.
Rapid Start Sculpt immediately with Rapid Start, a gateway to the power of ZBrush® 3 without the need to invest in time learning features unnecessary to an artist wishing to dive into sculpting.
Lasso Tool Create freeform selections with the Lasso tool.
PAINT
ZBrush® 3 releases you from the restrictions of traditional software, giving you the freedom to create the same way you have since you picked up your first crayon. Paint directly on your model, on your canvas, or directly on a texture map you wrap to your model; switch seamlessly between ZBrush® 3 and your favorite image editing software. The options are as infinite as your imagination.
Zapplink Integrate your image editing software into your ZBrush workflow. Use Photoshop's layer mask, to mask parts of your ZBrush canvas, save and load views, create layers, generate a character sheet with all views of your model, and that's just the beginning.
V2 Poly Painting Paint directly onto your model. If you like, you can transfer all your detail to a texture map when you've finished painting.
Cavity Masking Achieve real-world effects of timeworn cracks and weatherworn crevices. Cavity masking allows you to automatically mask fine recesses so your work only affects the highest or lowest point of your model's surface.
Minimum System Requirements:
Windows



